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In dynamics, a polygonal surface, NURBS surface, NURBS curve, lattice, wire, or wrap deformer that bends and deforms when influenced by a field or struck by a collision object.
Industry:Software
In dynamics, a render type that displays moving particles with an elongated tail. The streak render type creates the display of objects such as meteors or rain. Streak length is based on the velocity of particles, so if the particles are stationary or moving slowly, they aren’t seen.
Industry:Software
In dynamics, a type of rendering that displays particles as opaque spheres. (You cannot display these spheres with transparency.)
Industry:Software
In dynamics, an instantaneous rotational force (torque) on a rigid body’s center of mass in a specified direction.
Industry:Software
In general, a curved line, made up of segments and defined by control points (for example, CVs). Types of splines include polylines, cardinal splines, B-splines, and non-uniform rational B-splines (NURBS).
Splines were originally developed for shipbuilding. A way to draw a smooth curve through a set of points was needed. The solution was to place metal weights at points and pass a thin wooden beam between the weights. The beam, called a spline, adopts a minimum energy position with respect to the weights, producing a smooth curve. The influence of each weight is maximum at the point of contact, and decreases smoothly away from that point.
Industry:Software
In general, the difference in color across a surface due to different surface characteristics and lighting. Shading includes the materials of a surface, and the lighting of a surface.
Industry:Software
In IK (inverse kinematics), a method for posing and animating joints with proportional rotations across all joints. Useful when posing and animating limbs that have numerous joints (for example, insect legs).
Industry:Software
In Maya Fur, the effect of fur shading itself. For example, with self-shaded thick fur the tips of the fur will look light and the roots look dark.
Industry:Software
In modeling, the action of sewing points or edges together on NURBS surfaces. Stitching is useful to keep surface edges together while they are being deformed, or for patching NURBS surfaces together to create surface continuity.
Industry:Software