- Domeniu: Software
- Number of terms: 4366
- Number of blossaries: 1
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A proprietary file format used by Adobe Photoshop. Use a flattened or layered PSD file as a Maya texture, and export a layered PSD file from Maya to facilitate simple painting of multiple channels on objects in Adobe Photoshop.
Industry:Software
A feature that lets you modify an image file in Adobe Photoshop and see the image update in Maya. The PSD file must be connected to a Maya PSD node (in Maya). PSD networks can be converted automatically to file textures in Maya. This lets you replace large PSD files in your shading network with smaller file textures, once you've finished painting.
Industry:Software
The creation of discrete regions or segments in images to represent gradient colour changes.
Industry:Software
A method of rotation that uses a unit quaternion (a quaternion of length one) to represent an orientation in three dimensions. A quaternion is a four dimensional extension to complex numbers. Maya uses XYZ curves and computes a fourth curve (W) to determine the quaternion rotation. Quaternion rotation is an option that is useful for avoiding gimbal lock.
Industry:Software
In dynamics, the simulation of a force field that either pushes objects away from itself or pulls objects toward itself, like a magnet.
Industry:Software
In animation, a deformer that wrinkles objects using influence wires that branch from a single point, like spokes on a wheel. The radial wrinkle deformer can only deform single NURBS surfaces.
Industry:Software
In rendering, the simulation of a straight line of light radiating from a light source. The number of light rays that need to be calculated by the renderer depend on desired qualities, such as blurriness, resolution, refractions, specularity, and so on. In general, more rays are required for more blurry reflections or refractions.
Industry:Software
A rendering technique used to create photorealistic reflections and refractions on reflective surfaces, and to produce shadows. Raytracing is a high-quality alternative to reflection mapping, although it requires more computation time.
Industry:Software
In film and video compositing, the display, recording, or playback speed at which motion appears natural. In NTSC, real time is 30 frames per second; in PAL, it is 25 frames per second.
Industry:Software
A handle available at the origin of a character for translation and/or rotation of the character. When a character is redirectable, you can change the translation and orientation of its already established animation (for example, during motion capture).
Industry:Software